Dec 29, 2008, 04:29 AM // 04:29
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#2
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Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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Pets and Minions are stupid, run one or the other or you're sacrificing damage in one or both areas.
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Dec 29, 2008, 04:41 AM // 04:41
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#3
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Academy Page
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ok... so whats stronger? for solo pve
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Dec 29, 2008, 05:01 AM // 05:01
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#4
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Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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For a Ranger primary, I'd say that bringing a pet, plus trying to use minions would probably spread your resources to thin. Rangers don't have a large energy pool, Expertise wouldn't affect your Minion skills, and you wouldn't have Soul Reaping as an energy source. Also, unless you put a lot of points into Death Magic, the minions would be very weak.
For a Necro primary, the main problem would be using up 2 skill slots just to bring a pet. For solo (i assume, with Henchmen), PvE I'd say that just a plain Necro MM, without the pet, would be 'stronger'.
Last edited by Quaker; Dec 29, 2008 at 05:03 AM // 05:03..
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Dec 29, 2008, 05:12 AM // 05:12
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#5
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Desert Nomad
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Quote:
Originally Posted by chris10188
ok... so whats stronger? for solo pve
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necro would probably suite you best. get some minions running around (though I think the computer runs MM better but you don't want to buy another chapter for heroes to do that) and in areas where you don't have many corpses you have [skill]spiteful spirit[/skill] since your in Prophecies.
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Dec 29, 2008, 05:22 AM // 05:22
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#6
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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Delete your ranger and make a necro,and dont plan on doing much in the game with out all the games..id highly recomend getting them.
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Dec 29, 2008, 05:55 AM // 05:55
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#7
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Frost Gate Guardian
Join Date: Jul 2008
Location: You will never know!!!!
Guild: Guardians of Hades [GoH]
Profession: W/E
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I would suggest a necro becuase they can counter a warrior nicely and they got good weakining spells and minions. It is fun controlling all those minions and easy to manage.
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Dec 29, 2008, 11:37 AM // 11:37
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#8
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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If you run a ranger with a pet you need to put a lot of points into beastmastery.
A lvl 20 dire pet sounds great but will fail every time unless you boost its attack and defence with skills.
With 2 skills given over to summon and heal the pet and maybe 4 given over to other pet skills you have 2 left for yourself.
The pet becomes your main attack and the weapon you carry just chooses targets, if you find you like that then fine run that way it will be a real challenge.
Its not as if you cannot drop the pet from your skillbar and run other ranger builds than come back to the pet again.
The pet is never lost till you give them away to an animal tamer.
So by all means try it out.
A necro will take you fairly easily right through prophesies and you can run as a minion master for much of it.
I did that myself and it was a lot of fun, I changed builds when there were few corpses around and where it was just so much better being some other kind of necro.
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Dec 29, 2008, 07:38 PM // 19:38
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#9
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Desert Nomad
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Quote:
Originally Posted by gremlin
If you run a ranger with a pet you need to put a lot of points into beastmastery.
A lvl 20 dire pet sounds great but will fail every time unless you boost its attack and defence with skills.
With 2 skills given over to summon and heal the pet and maybe 4 given over to other pet skills you have 2 left for yourself.
The pet becomes your main attack and the weapon you carry just chooses targets, if you find you like that then fine run that way it will be a real challenge.
Its not as if you cannot drop the pet from your skillbar and run other ranger builds than come back to the pet again.
The pet is never lost till you give them away to an animal tamer.
So by all means try it out.
A necro will take you fairly easily right through prophesies and you can run as a minion master for much of it.
I did that myself and it was a lot of fun, I changed builds when there were few corpses around and where it was just so much better being some other kind of necro.
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OP, just ignore all of what I bolded.
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Dec 30, 2008, 03:40 PM // 15:40
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#10
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Why? It's correct.
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Dec 31, 2008, 08:25 PM // 20:25
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#11
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Desert Nomad
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because he was describing a beast master build as the only thing a ranger should do if they have a pet, which most definitely isn't true. Also, even in a beast mastery build the pet is prone to die unless all you do is stand back and let the pet do all the work and focus on keeping it alive, which isn't fun and thus counterproductive to what a game is about. So best thing to do with a pet is to put your leftover points into beast mastery, get a constant 10-15 damage every couple of seconds from the pet, let it die if the AI is dumb enough to target it, and resurrect after the battle while you pump the enemies full of arrows.
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Jan 01, 2009, 01:23 AM // 01:23
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#12
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Forge Runner
Join Date: Jul 2006
Profession: R/
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That doesn't sounds like you really know what is the best thing to do with a pet. It certainly isn't spending two skill slots to bring Charm and Comfort and leftover points for a measely +2 HP/sec damage (you don't get 10-15 per hit with the 3 leftover points).
Seeing 100+ damage every 5 seconds is fun though, but you won't see that unless you invest heavily in beastmastery.
And a happy New Year to all.
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Jan 01, 2009, 07:02 AM // 07:02
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#13
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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I agree with Amy here... pets are bad at low beast mastery. You dont wield an axe with 3 axe mastery going the 3 dps helps... you pump it up to 14 so that the axe actually is effective.
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Jan 02, 2009, 04:38 AM // 04:38
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#14
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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To clarify
I was not recommending a beastmaster build simply letting the op who mentioned running a ranger necro with a pet what they were letting themselves in for.
Pets are fine in the starting areas of the game they survive quite well and I often run a new character as a */ranger and do the same for my heroes.
A party of 4 with 4 pets is quite useful once you get to higher levels the game works against the beastmaster builds and will continue to do so until changes are made.
imo a pet should work more like a hero with its own skills, its either a living breathing intelligent creature who knows how to fight or its a gift from melandru and therefore a minor avatar which again doesn't need my help.
I would not recommend anyone running a beastmaster build its just too difficult to work in much of the game.
In most cases your better running one of the standard ranger builds and using a summoning stone as your companion
I really hope gw2 makes animal companions far more fun realistic and useful.
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Jan 05, 2009, 03:56 AM // 03:56
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#15
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Ascalonian Squire
Join Date: Jan 2009
Guild: [SoLo]
Profession: R/
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Quote:
Originally Posted by Hotshot
You would be stupid to try and run a beastmaster build you crazy fool! I'm going to Pwn you for your stupidity
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BM's aren't so worthless
Enraged Lunge:
Run as One:
Symbiotic Bond:
Call of Protection:
Predatory Bond:
Comfort Animal:
Charm Animal:
Charm target animal. Troll Unguent:
This is what I usually use. You could also take out Run as One and put Otyugh's Cry in, since that will give your pet an extra 20AL bonus.
PvE
Take out Run as One and put Call of Haste or Otyugh's Cry. And take out either Troll Unguent or Predatory Bond and put Res in there.
Simple. Just let the warrior get the aggro, then send your pet in. Cast 2, 3, 4, 5 then cast 1 whenever you can.
PvP
The idea of this build is to surprise your foe. People don't put much stock into pets, so don't realize their potential.
As you shoot your arrow at your enemy to send your pet to them, cast 2, 3, 4, and 5. Then cast Enraged Lunge. And keep casting Enraged Lunge every time it recharges. Once (2, 3, 4, 5) recharge, recast them. It is essential to keep them recharging for Enraged to work.
Symbiotic Bond is a great skill to use, but you need to use Predatory Bond and Troll Unguent to counter the damage you recieve from this.
With this build, I regularly get 120 damage on 60AL foes; and 70-80 damage on 100AL foes. And this is accomplished every 5 seconds.
One of the great things about using pets is that people don't tend to face pets. Either they run away or they fight someone else, which means that your pet's chance of scoring critical hits is high.
This build is also nice for soloing shrines, GvG bases, etc. Pets have 80 AL, so adding +3 regen, halved damage, and base 14 damage reduction makes this a hard pet to kill.
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Jan 06, 2009, 10:31 AM // 10:31
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#16
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Ascalonian Squire
Join Date: Jun 2006
Profession: W/Rt
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imo you might as well make a ranger but forget about using minions, you'll get bored of them quickly and i think you can do more with a ranger limited to prophecies
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